EST MMXXII
INDEX NO.07
STATUS CRAFTING

Quality,forged fromanything.

A boutique gaming studio that transmutes raw concepts into refined, unforgettable worlds. We make quality out of anything.

Specimen 001Cut · Polished · Set
Selected Work · 2024—2026

Worlds we cut,
one facet at a time.

Every project starts as something rough. We polish, refract, and refine until it catches light from every angle. Here are a few we’ve set into the world.

NO. 01 · 2026Now Playing

Hollow Echoes

A first-person mystery set inside a collapsing crystal cathedral. Sound is your only map.

MysteryAudio-DrivenPC / Console
NO. 02 · 2025Released

Veilrunner

A tactical roguelike about smugglers crossing dimensions to deliver impossible cargo.

RoguelikeTacticalPC
NO. 03 · 2025Unreleased :(

Better Games

A cozy management sim where you operate the world’s most disorganized pantheon.

CozySimMobile / PC
NO. 04 · 2024Awarded

Carbonless

An industrial puzzle game about converting a polluted city back into something living.

PuzzleEnvironmentalAll Platforms
The Studio Doctrine

We don’t believe in small ideas. Only in unfinished ones. Bring us the rough draft, the half-thought, the “maybe this is stupid”. We’ll send it back as something that catches light.

Amethyst Studios · Founder’s Note
What We Do

Four disciplines,
one obsession.

Whether it’s our own world or yours, we apply the same lens. We take what’s there and find what it could become.

01 / 04

Original IP

Concept-to-launch development for our own games. Every world we build is one we want to live in first.

02 / 04

Co-Development

We pair with studios mid-project to sharpen mechanics, ship features, or rescue scope. Quiet, fast, embedded.

03 / 04

Pixel & Sound

Standalone art and audio commissions. Sprite work, UI suites, adaptive scores, and creature sound design.

04 / 04

Engine Witchcraft

Custom tooling for Unity, Unreal, and bespoke engines. Shader work, optimization, and the strange necessary things.

The People

Hands that cut
the stone.

A small studio of obsessives. We’re the ones answering your emails, drawing your sprites, and breaking your builds at 2 a.m.

Your Name

Founder · Creative Director

Builds the worlds and pours the coffee. The one who started it all.

12+
Titles Shipped
4M
Players Worldwide
7
Awards & Nods
Late-Night Builds
Let's Make Something

Got a rough idea?
Pass it through.

thismightbeanemail@gmail.com